This skull's gauge fills up when it is not in an idle state.
When the gauge is full, press ↑ + [attack] to cast Deathtrap on enemies, dealing Magic damage.
Every 10 seconds, summons chains that attack random enemies, dealing Magic damage.
Chains can be summoned on the location of up to 5 enemies, and more chains are summoned when fewer enemies are present.
Gates of the DamnedSwap
When swapping, summons multiple chains that rise up randomly and deal Magic damage.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Soul StealCooldown: 5 s
Sends out a chain that pierces enemies and deals Magic damage.
When enemies are slain by this skill, amplifies Magic attack by 5%
(Stacks up to 50% and 1/2 of total charges are lost when hit.)
March of DeathCooldown: 12 s
Summons multiple chains that strike from the ground, dealing Magic damage.
Deathly ChillCooldown: 16 s
Creates a vortex on the ground, which slows enemies and summons multiple rising chains that radiate with a deathly cold, dealing Magic damage.
Inflicts freeze on affected enemies.
Prison of the DamnedCooldown: 20 s
Summons multiple sprouting chains mid air that slow enemies and deal Magic damage.
Attack affinity
Magic
Its main attacks deal magic damage.
Status effects
Freeze
Freeze
Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.
Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.
Flavor text
Gatekeepers, underlings, and soldiers of darkness! Follow my command!
PC Steam · 2026-09-06
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Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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