Passive effect
Charge in the direction you’re facing, dealing Physical damage with a 10% chance to inflict Wound.
Loading…
Charge in the direction you’re facing, dealing Physical damage with a 10% chance to inflict Wound.
All candidates are granted.
Base skill selection; conditional changes are described in the effects.
Increase Movement Speed by 100% for 5 seconds.
Its main attacks deal physical damage.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
The essence of the race of Harpies that flew through the Druid Canyon.
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
Could not load. Reload or open the encyclopedia entry.