Holding down the attack button initiates concentration, and when fully completed its attack is enhanced.
Based on a certain distance from yourself, increases Crit Rate by 50% when attacking enemies within that certain distance, and increases Crit damage by 50% when attacking enemies farther than that distance.
Concentration speed increases if there are no enemies within that distance.
Backstep ShotSwap
When swapping, places a trap, quickly takes a step back, and fires a piercing arrow while arrows rain down, dealing Physical damage.
When the trap is triggered, deals Physical damage and inflicts stun.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Multi-ShotCooldown: 10 s
Fires multiple piercing arrows, dealing Physical damage.
When concentration is completed, the trajectory of the arrow changes.
Siege ShotCooldown: 13 s
Multiple arrows rain down, dealing Physical damage.
When concentration is completed, increases AoE.
Piercing ShotCooldown: 14 s
Fires a piercing magic arrow, dealing Physical damage.
When concentration is completed, fires a giant arrow. When the arrow hits a wall, deals Physical damage to all enemies in a horizontal line.
Stationary ShotCooldown: 16 s
Fires multiple arrows while staying in place, dealing Physical damage.
When concentration is completed, greatly increases the firing rate and number of arrows fired.
Attack affinity
Physical
Its main attacks deal physical damage.
Status effects
Stun
Stun
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Flavor text
A legendary being of Carleon that won the war with one shot
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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