When dealing damage to enemies with normal attacks, gains charges in the form of moisture.
When charges are full, consumes the charges and unleashes 2 waves, dealing Magic damage.
Tackle: Dashes are considered attacks. Cannot dash consecutively.
OverflowSwap
When swapping, sprays the area with water and unleashes 2 waves, dealing Magic damage.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Rising TideCooldown: 6 s
Creates a rising tide that pulls enemies toward itself, dealing Magic damage.
When the wave disappears, creates a spray of water, dealing Magic damage.
DiveCooldown: 10 s
Hides within a body of water for 1 second, becoming invulnerable and increasing Movement Speed by 50%.
When reappearing, creates a rising water pillar and sprays the area with water, dealing Magic damage.
TornadoCooldown: 18 s
Creates a watery tornado that moves toward the caster, dealing Magic damage.
Lake of the SpiritCooldown: 30 s
Creates a lake of the spirits that last for 10 seconds.
When within the lake, increases Magic attack by 30% and continuously gains charges.
Deals Magic damage to enemies within the lake.
Attack affinity
Magic
Its main attacks deal magic damage.
Flavor text
A monster that dominated the lake by stealing the powers of the spirit
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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