When dealing damage to enemies with normal attacks, gains charges in the form of moisture.
When charges are full, consumes the charges and unleashes 2 waves, dealing Magic damage.
When the waves disappear, sprays the area with water, dealing Magic damage.
Tackle: Dashes are considered attacks. Cannot dash consecutively.
OverflowSwap
When swapping, sprays the area with water and unleashes 2 waves, dealing Magic damage.
Gains charges continuously for 5 seconds.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Rising TideCooldown: 6 s
Creates a rising tide that pulls enemies toward itself, dealing Magic damage.
When the tide disappears, sprays the area with water, dealing Magic damage.
Based on the number of current waves, reduces skill cooldown.
DiveCooldown: 10 s
Hides within a body of water for 1 second, becoming invulnerable and increasing Movement Speed by 50%.
When reappearing, creates a rising water pillar and sprays the area with water, dealing Magic damage.
Based on the number of current waves, amplifies the water spray and pillar damage.
TornadoCooldown: 18 s
Creates a watery tornado that moves toward the caster, dealing Magic damage.
Based on the number of current waves, increases the duration of the tornado.
Lake of the SpiritCooldown: 30 s
Creates a lake of the spirits that last for 10 seconds.
When within the lake, increases Magic attack by 50% and continuously gains charges.
Deals Magic damage to enemies within the lake.
Based on the number of current waves, increases the size of the lake.
Attack affinity
Magic
Its main attacks deal magic damage.
Flavor text
A legendary monster that ruled over the spirits and left for the sea
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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