Passive effect
When defeating an enemy, there is a certain chance to create a soul. When souls are acquired, Magic attack is increased permanently by 1%. Every time 50/150 souls are acquired, all skills are enhanced.
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When defeating an enemy, there is a certain chance to create a soul. When souls are acquired, Magic attack is increased permanently by 1%. Every time 50/150 souls are acquired, all skills are enhanced.
When swapping, appears in an invulnerable state and swings its scythe, dealing Magic damage. When enemies are killed with this attack, it has the same effect as gaining a soul.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Swings its sycthe, dealing Magic damage.
Becomes invulnerable and swings it scythe, dealing Magic damage to enemies in the front.
Transforms into dark smoke, becoming invulnerable, and charges forward while leaving a mark on all enemies it touches. Marked enemies receive Magic damage after 3 seconds.
Splits the world with its scythe, creating a gateway to the netherworld. Enemies in front of the fissure receive continuous Magic damage.
Its main attacks deal magic damage.
The god of the netherworld that oversees death
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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