Passive effect
This skull does not take damage from traps. Decreases Movement Speed by 10%.
Loading…
This skull does not take damage from traps. Decreases Movement Speed by 10%.
When swapping, increases Movement Speed by 100% for 5 seconds.
Always held: 0 · Select 1 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Scratches the enemy, dealing Physical damage with a 3% chance to inflict Wound on enemies.
Spits out a mummy ball. The mummy ball rolls on the ground and explodes, dealing Magic damage. This skill can gain up to 3 charges.
Spews out smoke, dealing Magic damage.
Throws its head which explodes on contact, dealing Magic damage.
Its main attacks deal physical damage.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
The guard that protected King Azirabia of the netherworld
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
Could not load. Reload or open the encyclopedia entry.