Passive effect
There is a chance weapons will drop when defeating enemies. This skull does not take damage from traps. Decreases Movement Speed by 10%.
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There is a chance weapons will drop when defeating enemies. This skull does not take damage from traps. Decreases Movement Speed by 10%.
When swapping, increases Movement Speed by 100% for 5 seconds and receives a random weapon through a supply drop.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
This skill can be used when near an enemy. Performs a quick slashing attack with the survival knife, dealing Physical damage with a 10% chance to inflict Wound.
Spits out a bug that chases enemies and explodes, dealing Magic damage. This skill can gain up to 3 charges.
Spews out smoke. The smoke lasts for 3 seconds and deals Magic damage.
Throws its head, which explodes upon contact. When the head explodes it sets the ground ablaze, dealing Magic damage.
Its main attacks deal physical damage.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
A guard of King Azirabia that learned to use weapons from the netherworld over a long period of time
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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