Passive effect
When attacking enemies, there is a 15% chance to gain 2 Gold. Gold fallen from enemies explodes, dealing Magic damage.
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When attacking enemies, there is a 15% chance to gain 2 Gold. Gold fallen from enemies explodes, dealing Magic damage.
When swapping, performs a backstep attack and slashes its dagger, dealing Magic damage. 5 Gold falls from damaged enemies. 1 Gold will fall from enemies each time they are hit with a Basic Attack for 3 seconds.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Throws 10 gold pieces that create large explosions, dealing Magic damage. Requires 10 Gold to cast.
Slashes its dagger while invulnerable, dealing Magic damage. Gains 10 Gold from affected enemies. There is a 1% chance to gain 100 Gold instead. When attacking an affected enemy within 5 seconds, gain 1 Gold.
Throws a smoke grenade, continuously dealing Magic damage, and rolls backward while invulnerable, evading enemy attacks. When within the smoke, all enemy attacks are evaded.
Teleports behind the closest enemy and slashes its dagger, dealing Magic damage with a 50% chance to stun. Gains 10 Gold from each enemy hit. This skill always deals Critical hits.
Its main attacks deal magic damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
I don't need to go after someone else's stuff. All the gold is mine anyway.
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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