This skull always carries the 'Amp' skill.
As long as the music continues to play, amplifies Magic attack by up to 30%.
When the music reaches its peak, the Metal Bone Band appears, dealing continuous Magic damage in a wide area. (Cooldown: 80 seconds)
This skull is not affected by Attack Speed modifiers.
IntroSwap
Leaps high above and slams the ground with its guitar, dealing Magic damage.
Inflicts stun on affected enemies.
Always held: 1 · Select 1 of 3 random candidates
Base skill selection; conditional changes are described in the effects.
Sets up a guitar amp in its current location.
The amp plays a beat, dealing Magic damage.
This skill can gain up to 3 charges.
OutroCooldown: 8 s
Charges forward, dealing Magic damage to enemies in its wake.
Hitting the skill button repeatedly allows the skill to be performed up to 2 times.
ClimaxCooldown: 14 s
Slams the ground with its guitar, dealing Magic damage.
Inflicts stun on affected enemies.
ChorusCooldown: 17 s
Plays quick riffs on the guitar, dealing Magic damage.
Attack affinity
Magic
Its main attacks deal magic damage.
Status effects
Stun
Stun
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Flavor text
Metal, waves, and the tremble of bone chilling sounds
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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