This skull always carries the 'Amp' skill.
As long as the music continues to play, amplifies Magic attack and cooldown speed by up to 30%.
When the music reaches its peak, the Metal Bone Band appears, dealing continuous Magic damage over a wide area. (Cooldown: 80 seconds)
This skull is not affected by Attack Speed modifiers.
IntroSwap
Leaps high above and slams the ground with its guitar, dealing Magic damage and inflicting stun. Simultaneously sets up 2 amps nearby.
The amps play a beat, dealing Magic damage.
Always held: 1 · Select 1 of 3 random candidates
Base skill selection; conditional changes are described in the effects.
Sets up 2 guitar amps nearby.
The amps play a beat, dealing Magic damage.
The amps explode as they disappear, dealing Magic damage.
This skill can gain up to 3 charges.
OutroCooldown: 8 s
Sets up an amp in its location and charges forward, dealing Magic damage to enemies in its path.
A beat echoes from the amp, dealing Magic damage to enemies in a line.
Pressing the button repeatedly enables the skill to be used up to 2 times.
ClimaxCooldown: 14 s
Slams an amp with its guitar, dealing Magic damage and inflicting stun.
ChorusCooldown: 17 s
Plays quick riffs on the guitar, dealing Magic damage. Sets up 2 amps nearby.
The amps play a beat, dealing Magic damage.
Attack affinity
Magic
Its main attacks deal magic damage.
Status effects
Stun
Stun
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Flavor text
The charisma embedded in the bones of a super star
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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