Upon performing the last attack of the normal attack's combo, grabs and slams an enemy to the ground to deal Physical damage.
Gains 1 Herculean Strength that lasts for 1 second upon grabbing an enemy and becomes Invulnerable until the grab attack is over.
Amplifies damage of grab attacks by 20% per Herculean Strength. (Maximum 40%)
Further enhances grab attacks upon reaching maximum Herculean Strength.
Tackle: Dashes are considered attacks. Cannot dash consecutively.
Birth of a LegendSwap
Slams the ground and pulls in nearby enemies upon swapping.
Then, grabs and slams nearby enemies to the ground to deal Physical damage and immediately gain maximum Herculean Strength.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Bull FightCooldown: 11 s
Grabs an enemy in front, and slams the enemy to the ground to deal Physical damage.
This skill can gain up to 3 charges.
Boar ChaseCooldown: 12 s
Advances forward, grabs an enemy that comes into contact and deals Physical damage.
Deals Physical damage to enemies you have already grabbed every time you grab an additional enemy.
Then, slams all grabbed enemies to the ground to deal Physical damage.
This skill can gain up to 2 charges.
Lion HuntCooldown: 15 s
Grabs a nearby enemy in a wide area, jumps high and slams the enemy to the ground to deal Physical damage.
This skill can gain up to 2 charges.
Hydra SlamCooldown: 17 s
Grabs a nearby enemy, jumps straight up and slams the ground to deal Physical damage.
Then, creates a shockwave on the ground that deals Physical damage.
Attack affinity
Physical
Its main attacks deal physical damage.
Flavor text
A hero who achieved legendary feats and became a constellation in the northern skies
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
Could not load. Reload or open the encyclopedia entry.