Passive effect
Increases Movement Speed and dash distance by 10% . When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds. Increases Crit Rate by up to 30% in proportion to the distance moved.
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Increases Movement Speed and dash distance by 10% . When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds. Increases Crit Rate by up to 30% in proportion to the distance moved.
When swapping, charges in while invulnerable, dealing Physical damage. Creates multiple lacerating gusts in its path, dealing Magic damage.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Tears enemies apart with both hands, dealing Magic damage. When enemies are defeated with this skill, the cooldown is reset.
Charges forward and bites an enemy, dealing Physical damage. Affected enemies take 100% amplified damage for 3 seconds. When enemies are defeated with this skill, the cooldown is reset.
Increases Crit Rate by 20% for 3 seconds and leaps forward while invulnerable, dealing Physical damage and inflicting Wound on enemies struck. This skill can gain up to 3 charges.
Performs a claw attack, dealing Magic damage. Gains 1 HP for every enemy defeated with the claw attack and increases Crit Rate by 4% and Attack speed by 1% for 20 seconds.(Max 20% increase)
Its main attacks deal physical damage.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
A notorious alpha werewolf that made quite a name for themselves with their pack
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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