Passive effect
Increases Movement Speed and dash distance by 10% . When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds.
Loading…
Increases Movement Speed and dash distance by 10% . When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds.
When swapping, charges in while invulnerable, dealing Physical damage.
Always held: 0 · Select 1 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Rips enemies apart with both hands, dealing Magic damage.
Charges forward and bites an enemy, dealing Physical damage. Affected enemies take 100% amplified damage for 3 seconds.
Leaps forward while invulnerable, dealing Physical damage and inflicting Wound on colliding enemies. This skill can gain up to 3 charges.
Performs a claw attack, dealing Magic damage. Gains 1 HP for every enemy defeated with the claw attack and increases Crit Rate by 4% for 20 seconds.(Max 20% increase)
Its main attacks deal physical damage.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
A member of the wolf race that grew and formed a pack
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
Could not load. Reload or open the encyclopedia entry.