This skull always carries the 'Unstable Summoning' skill.
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
Based on its cooldown speed, increases gauge speed and additionally fills up the gauge when the dark stone golem deals damage.
Outcome of ResearchSwap
When swapping, hurls a variety of flasks and summons an imperfect dark stone golem, dealing Magic damage.
Increases gauge speed for 5 seconds.
Always held: 1 · Select 1 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
This skill can only be used when the gauge is charged more than 50%.
When the skill is cast, it consumes all gauge and summons a Perfect Dark Quartz golem dealing Magic damage, and the gauge doesn't charge for 30 seconds.
Pollutant FlaskCooldown: 14 s
Throws a flask that explodes upon contact.
When the flask explodes, it creates additional explosions nearby, dealing Magic damage.
This skill can gain up to 4 charges.
Emergency Ignition FlaskCooldown: 16 s
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Burn.
When the flask explodes, it creates additional embers nearby, dealing Magic damage with a 5% chance to inflicting Burn.
This skill can gain up to 3 charges.
Liquid Nitrogen FlaskCooldown: 18 s
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Freeze.
When the flask explodes, it creates a frozen pillar, dealing Magic damage and inflicting freeze.
This skill can gain up to 2 charges.
Neurolepsis FlaskCooldown: 19 s
Throws a flask that explodes upon contact, dealing Magic damage and stunning enemies.
On explosion, a neuroleptic substance spreads to deal Magic damage and stun enemies.
This skill can gain up to 2 charges.
Attack affinity
Magic
Its main attacks deal magic damage.
Status effects
Stun
Stun
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Freeze
Freeze
Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.
Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.
Burn
Burn
Periodically deals magic damage to the burning target and nearby targets. The base duration is 10 seconds, with damage every 2 seconds and an initial tick just after application. Base damage per tick is 8 to the burning target and 16 as ember damage to nearby targets.
Reapplying refreshes the duration. Base Burn damage is not multiplied by the stack count and cannot critically hit. Ember damage does not itself apply Burn to nearby targets. Actual damage depends on attack stats, target resistance and related effects. Invulnerable targets reject new applications.
Flavor text
All the logic of this world comes from within my grasp.
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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