Performs Unrivaled Strike upon pressing ↓ + [attack] after the last attack of the normal attack's combo, skills, or swap skills.
Unrivaled Strike is considered a normal attack, and deals Physical damage.
All skills' cooldowns decrease by 0.5 seconds for each enemy hit by Unrivaled Strike. (Maximum 2 seconds)
Amplifies damage of Unrivaled Strike by 15% for 6 seconds upon using Unrivaled Strike. (Maximum 75%)
If you use Unrivaled Strike after using a skill, and if this sequence is repeated 4 times, the next Unrivaled Strike triggers an invulnerable Heroic Unrivaled Strike and increases the casting speed of all Unrivaled Strikes by 80% for 15 seconds.
Tackle: Dashes are considered attacks. Cannot dash consecutively.
Strength of 10,000 MenSwap
Stomps the ground to deal Physical damage to nearby enemies upon swapping.
The enemy with the highest HP hit by the next Unrivaled Strike is marked as a general for 20 seconds.
Damage dealt to enemies around the general is amplified by 15% for 10 seconds after the general is slain.
Damage dealt to the general with Unrivaled Strike is amplified by 20%.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Warrior without EqualCooldown: 10 s
Charges and brandishes a crescent blade to deal Physical damage.
The next Unrivaled Strike has an even larger area of effect.
Unstoppable AdvancementCooldown: 11 s
Press the button repeatedly to brandish a crescent blade 2 times to deal Physical damage up to 2 times.
You can use Unrivaled Strike every 2 times you brandish the crescent blade.
Damage dealt with normal attacks is amplified by 10% for 4 seconds if Unrivaled Strike is used after this skill.
UnrivaledCooldown: 12 s
Jumps toward the front and smashes the ground to deal Physical damage to nearby enemies.
The next Unrivaled Strike lasts for a longer duration and pulls in nearby enemies.
Ultimate WarriorCooldown: 13 s
Strikes with a crescent blade to deal Physical damage.
The next Unrivaled Strike deals even more damage.
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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