Passive effect
When skills are cast, creates an earthquake 4 times, dealing Physical damage to nearby enemies with a 10% chance to inflict stun.
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When skills are cast, creates an earthquake 4 times, dealing Physical damage to nearby enemies with a 10% chance to inflict stun.
When swapping, performs a powerful uppercut attack that launches rock fragments from the ground, dealing Physical damage.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Charges forward, dealing Physical damage. When the button is pressed once more after the charge attack, performs a smash attack, dealing Physical damage.
Along with a powerful uppercut, boulders and rock fragments shoot out from the ground, dealing Physical damage. When the button is pressed once more before the boulder disappears, performs a smash attack to break it, dealing Physical damage.
Leaps forward and stomps the ground, dealing Physical damage. When cast after the first attack, slams the ground once more, dealing Physical damage.
Charges forward and draws enemies to the front, dealing Physical damage. When the button is pressed again before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical damage and inflicting stun.
Its main attacks deal physical damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
A monster that returned more powerful after being defeated by adventurers
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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