When skills are cast, creates an earthquake 4 times, dealing Physical damage to nearby enemies with a 10% chance to inflict stun.
When the earthquake hits the enemy 3 or more times, pressing ↓ + [attack] in midair unleashes the Ground Shatter skill, which deals Physical damage.
Bull UppercutSwap
When swapping, performs a powerful uppercut attack that propels rock fragments and creates rock pillars that rise in succession, dealing Physical damage.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Body SmashCooldown: 8 s
Charges forward, dealing Physical damage.
When the button is pressed once more within 0.5 seconds after the skill is hit, performs a smash attack that propels rock fragments, dealing Physical damage.
Plow UpCooldown: 10 s
Along with a powerful uppercut, boulders and rock fragments shoot out from the ground, dealing Physical damage.
When the button is pressed once more before the boulder disappears, performs a smash attack that propels rock fragments, dealing Physical damage.
StompCooldown: 12 s
Leaps forward and performs a stomp attack that propels rock fragments, dealing Physical damage.
This skill can be used 2 more times within 4 seconds of casting.
Blunt StrikeCooldown: 17 s
Charges forward and draws enemies to the front, dealing Physical damage.
When the button is pressed again before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical damage and inflicting stun.
Attack affinity
Physical
Its main attacks deal physical damage.
Status effects
Stun
Stun
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Flavor text
The absolute dominator of the Cretan Labyrinth that did not allow passage to anyone
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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