Passive effect
When skills are cast, deals Physical damage to nearby enemies for 3 seconds. Tackle: Dashes are considered attacks. Cannot dash consecutively.
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When skills are cast, deals Physical damage to nearby enemies for 3 seconds. Tackle: Dashes are considered attacks. Cannot dash consecutively.
When swapping, performs a powerful uppercut that deals Physical damage.
Always held: 0 · Select 1 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Performs a charging attack that sends enemies flying and deals Physical damage. Enemies that collide with walls take additional damage.
Performs a powerful uppercut with a boulder that shoots upwards and breaks, dealing Physical damage.
Leaps forward and stomps the ground, dealing Physical damage.
Charges forward, dealing Physical damage. When the button is pressed again before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical damage and inflicting stun.
Its main attacks deal physical damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
The monster that guarded the labyrinth of Crete
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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