被動效果
使用技能時,3秒內對周圍鄰近敵人造成物理傷害。 撞擊:衝刺時視為攻擊,無法連續衝刺
對照英語
When skills are cast, deals Physical damage to nearby enemies for 3 seconds. Tackle: Dashes are considered attacks. Cannot dash consecutively.
載入中…
使用技能時,3秒內對周圍鄰近敵人造成物理傷害。 撞擊:衝刺時視為攻擊,無法連續衝刺
When skills are cast, deals Physical damage to nearby enemies for 3 seconds. Tackle: Dashes are considered attacks. Cannot dash consecutively.
輪替時,以強力的上勾拳造成物理傷害。
When swapping, performs a powerful uppercut that deals Physical damage.
固定持有0個 · 從4個候選中隨機選擇1個
以上為基礎狀態配置,條件變化見效果說明。
猛衝撞飛敵人,造成物理傷害。 撞到牆的敵人會受到額外傷害。
Performs a charging attack that sends enemies flying and deals Physical damage. Enemies that collide with walls take additional damage.
岩石伴隨強力的上勾拳冒出,岩石碎片濺射,造成物理傷害。
Performs a powerful uppercut with a boulder that shoots upwards and breaks, dealing Physical damage.
朝前方向上跳躍並落地捶擊,造成物理傷害。
Leaps forward and stomps the ground, dealing Physical damage.
猛衝造成物理傷害。 猛衝攻擊結束前,再點擊一次按鈕時,將以鈍器猛擊並造成物理傷害,使其昏厥。
Charges forward, dealing Physical damage. When the button is pressed again before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical damage and inflicting stun.
Its main attacks deal physical damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
守護克里特迷宮的魔物
The monster that guarded the labyrinth of Crete
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.