被动效果
使用技能时3秒内对周围最近的敌人造成物理伤害。 拦截:疾驰时有攻击判定,不可连续使用疾驰。
对照英语
When skills are cast, deals Physical damage to nearby enemies for 3 seconds. Tackle: Dashes are considered attacks. Cannot dash consecutively.
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使用技能时3秒内对周围最近的敌人造成物理伤害。 拦截:疾驰时有攻击判定,不可连续使用疾驰。
When skills are cast, deals Physical damage to nearby enemies for 3 seconds. Tackle: Dashes are considered attacks. Cannot dash consecutively.
替换时使出强力上勾拳造成物理伤害。
When swapping, performs a powerful uppercut that deals Physical damage.
固定持有0个 · 从4个候选中随机选择1个
以上为基础状态配置,条件变化见效果说明。
突进将碰撞的敌人撞飞造成物理伤害。 撞到墙壁的敌人受到额外伤害。
Performs a charging attack that sends enemies flying and deals Physical damage. Enemies that collide with walls take additional damage.
使用强力上勾拳时有岩石突起并飞溅出石头碎片造成物理伤害。
Performs a powerful uppercut with a boulder that shoots upwards and breaks, dealing Physical damage.
向前方高高跳起践踏地面造成物理伤害。
Leaps forward and stomps the ground, dealing Physical damage.
突进造成物理伤害。 突进攻击结束前,再次点击按钮可以使用钝器重击敌人造成物理伤害并赋予眩晕。
Charges forward, dealing Physical damage. When the button is pressed again before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical damage and inflicting stun.
Its main attacks deal physical damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
守护克里特迷宫的魔物
The monster that guarded the labyrinth of Crete
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.