Passive effect
Dashes are considered attacks, and Jump Attacks are considered Dash Attacks. When dealing damage by dash, it amplifies Dash Damage by 30% for 0.5 seconds.
Loading…
Dashes are considered attacks, and Jump Attacks are considered Dash Attacks. When dealing damage by dash, it amplifies Dash Damage by 30% for 0.5 seconds.
When swapping, charges forward, dealing Physical damage. Increases dash distance by 50% for 5 seconds. This attack is considered a dash attack.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Charges forward, dealing Physical damage. This attack is considered a dash attack.
Blocks the next incoming attack and charges forward, dealing Physical damage. This attack is considered a dash attack. When the counterattack is successful, increases dash distance by 50% for 8 seconds.
Increases dash attack damage by 140% and dash distance by 35% for 10 seconds.
Greatly reduces dash cooldown and increases dash distance by 20% for 12 seconds. While the effects last, loses invulnerability when dashing.
Its main attacks deal physical damage.
A member of the advancing unit of the Demon King that struck fear in the hearts the enemy
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
Could not load. Reload or open the encyclopedia entry.