Dashes are considered attacks, and Basic Attacks are considered Dash Attacks.
When dealing damage by dash, it amplifies Dash Damage by 30% for 0.5 seconds and the gauge charges.
When the gauge fills completely, enhances dash for 10 seconds.
Forward!Swap
When swapping, charges forward, dealing Physical damage.
Increases dash distance and dash attack damage by 50% for 5 seconds.
This attack is considered a dash attack.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Charge!Cooldown: 7 s
Charges forward, dealing Physical damage. Deals additional Physical damage to enemies in its path.
This attack is considered a dash attack.
Ready to Charge!Cooldown: 8 s
Blocks the next incoming attack and charges forward, dealing Physical damage.
This attack is considered a dash attack.
When the counterattack is successful, increases dash distance by 50% for 8 seconds and greatly reduces dash cooldown for 2 seconds.
Forward Rush!Cooldown: 25 s
Increases dash attack damage by 160% and dash distance by 40% for 10 seconds.
Forward March!Cooldown: 30 s
Greatly reduces dash cooldown, increases dash distance by 20% for 12 seconds, and deals Physical damage to nearby enemies when dashing.
While the effects last, loses invulnerability when dashing.
Attack affinity
Physical
Its main attacks deal physical damage.
Flavor text
A legendary skeleton that was always first to the battlefield, and always victorious
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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