When attacking with normal attacks, there is a certain chance to gain cells.
When 5 cells are accumulated, acquire a random scroll that provides a certain buff.
(Brutality: Increases Physical Attack by 20% for 30 seconds / Tactical: Increases skill cooldown speed by 20% for 30 seconds / Survival: Incoming damage reduced by 5% for 30 seconds)
RebirthSwap
When swapping, throws multiple daggers in a radial direction that push enemies away and deal Magic damage with a 10% chance to inflict Wound.
Always held: 0 · Select 2 of 5 random candidates
Base skill selection; conditional changes are described in the effects.
Assault ShieldCooldown: 8 s
Charges with a shield, dealing Physical damage to colliding enemies.
When hit while charging, nullifies the damage and counter attacks with the shield, dealing Physical damage.
PhaserCooldown: 8 s
Instantly moves behind the nearest ground target and attacks with the assassin's dagger, dealing Physical damage.
Powerful GrenadeCooldown: 9 s
Throws a grenade that causes a massive explosion, dealing Magic damage.
BroadswordCooldown: 12 s
Swings a slow, heavy sword that deals Physical damage.
Ice CrossbowCooldown: 16 s
Fires a freeze-inflicting arrow that deals Magic damage.
Holding down the button initiates concentration, and when fully completed, the skill damage is reduced but fires 4 piercing arrows that deal Crit damage.
Attack affinity
Physical
Its main attacks deal physical damage.
Magic
Its main attacks deal magic damage.
Status effects
Freeze
Freeze
Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.
Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.
Wound/Bleed
Wound/Bleed
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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