SKULBUILD
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Skulls

The King

Review in progress

Skills

Passive effect

When attacking with normal attacks, there is a certain chance to gain cells. When 5 cells are accumulated, acquire a random scroll that provides a certain buff. (Brutality: Increases Physical attack by 20% for 30 seconds / Tactical: Increases skill cooldown speed by 20% for 30 seconds / Survival: Incoming damage reduced by 5% for 30 seconds) There are ranks for this skill, and the higher the rank, the higher the damage dealt.

RebirthSwap

When swapping, throws multiple daggers in a radial direction that push enemies away and deal Magic damage with a 10% chance to inflict Wound.

Always held: 0 · Select 2 of 19 random candidates

Base skill selection; conditional changes are described in the effects.

Assault Shield Ⅱ Cooldown: 8 s

Charges with a shield, dealing Physical damage to colliding enemies. When hit while charging, nullifies the damage and counter attacks with the shield, dealing Physical damage.

Phaser Ⅱ Cooldown: 8 s

Instantly moves behind the nearest ground target and attacks with the assassin's dagger, dealing Physical damage.

Powerful Grenade Ⅱ Cooldown: 9 s

Throws a grenade that causes a massive explosion, dealing Magic damage.

Broadsword Ⅱ Cooldown: 12 s

Swings a slow, heavy sword that deals Physical damage.

Ice Crossbow Ⅱ Cooldown: 16 s

Fires a freeze-inflicting arrow that deals Magic damage. Holding down the button initiates concentration, and when fully completed, the skill damage is reduced but fires 4 piercing arrows that deal Crit damage.

Spartan Sandals Ⅱ Cooldown: 6 s

Kick an enemy that’s in front of you to deal physical damage. Enemies that collide with a wall take additional damage.

Wave of Denial Ⅱ Cooldown: 7 s

Create a Wave of Denial in front of you to deal magic damage. Enemies that collide with a wall take additional damage.

Heavy Crossbow Ⅱ Cooldown: 9 s

Fire a number of arrows forward, dealing physical damage.

Light Speed Ⅱ Cooldown: 10 s

Quickly charge forward and deal physical damage. Tap the button again to return to your previous location, dealing additional physical damage.

Sonic Carbine Ⅱ Cooldown: 11 s

Holding down the button fires multiple arrows, dealing Physical damage.

Cluster Grenade Ⅱ Cooldown: 12 s

Throw a grenade that splits into 6 bombs, dealing magic damage.

Front Line Shield Ⅱ Cooldown: 12 s

Block the next incoming attack and strike the enemy with the shield, dealing physical damage. If the counterattack is successful, increase physical damage done by 40% for 10 seconds.

Rampart Ⅱ Cooldown: 12 s

Block the next incoming attack and strike the enemy with the shield, dealing physical damage. If the counterattack is successful, gain a 15 HP barrier for 10 seconds.

Blood Sword Ⅱ Cooldown: 13 s

Swing the Blood Sword, dealing Physical damage to nearby enemies and inflicting Wound.

Fire Grenade Ⅱ Cooldown: 15 s

Throw a grenade that causes a flame explosion, dealing Magic damage and inflicting Burn.

Symmetrical Lance Ⅱ Cooldown: 15 s

Thrust with the Symmetrical Lance to deal physical damage. If you defeat 2 or more enemies at once with the Symmetrical Lance, the next attack with the Symmetrical Lance will be a critical hit.

Wolf Trap Ⅱ Cooldown: 18 s

Drop 2 traps. Each trap deals Physical damage and stuns enemies that step on it. Enemies that step on the trap receive 30% amplified damage.

Double Crossb-o-matic Ⅱ Cooldown: 18 s

Summon a turret that fires arrows at nearby enemies, dealing physical damage.

Cleaver Ⅱ Cooldown: 18 s

Drop a circular saw trap, dealing Physical damage with a 3% chance to inflict Wound on enemies.

Attack affinity

Physical

Its main attacks deal physical damage.

Magic

Its main attacks deal magic damage.

Flavor text

You... ARE AN INCORRIGIBLE ASS!

PC Steam · 2026-09-06

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Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.