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Status effects

気絶

気絶翻訳待ちのため英語で表示

Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.

Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.

氷結

氷結翻訳待ちのため英語で表示

Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.

Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.

やけど

やけど翻訳待ちのため英語で表示

Periodically deals magic damage to the burning target and nearby targets. The base duration is 10 seconds, with damage every 2 seconds and an initial tick just after application. Base damage per tick is 8 to the burning target and 16 as ember damage to nearby targets.

Reapplying refreshes the duration. Base Burn damage is not multiplied by the stack count and cannot critically hit. Ember damage does not itself apply Burn to nearby targets. Actual damage depends on attack stats, target resistance and related effects. Invulnerable targets reject new applications.

負傷

負傷翻訳待ちのため英語で表示

Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.

Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.

中毒

中毒翻訳待ちのため英語で表示

Deals physical damage to the target at short intervals. The base duration is 3 seconds, with 4 base damage every 0.33 seconds. It cannot critically hit.

Reapplying refreshes the duration instead of adding an independent damage stack. Related effects can change duration, tick interval and whether the damage staggers. Actual damage depends on attack stats and the target's resistance, among other modifiers. Invulnerable targets reject new applications.

移動不可

移動不可翻訳待ちのため英語で表示

An internal state used by actions such as grabs to restrict the target's movement and actions. This is a descriptive site label, not a verified shared official display name.

It has no shared short duration or damage of its own. The applying action removes it; reapplying refreshes its configured duration. Not every movement restriction or root uses this state, so ordinary effect wording is not linked automatically.

無敵

無敵翻訳待ちのため英語で表示

Blocks incoming damage and prevents new status effects. Its duration depends on the effect granting Invulnerability.

It does not remove status effects already applied. Some damage can bypass Invulnerability.

阻止不可

阻止不可翻訳待ちのため英語で表示

Prevents Stun and Freeze. You still take damage and can receive other status effects.

Its duration depends on the effect granting Unstoppable. It does not remove Stun or Freeze already applied. Hit stagger and knockback depend on separate effects.

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Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.