被动效果
对敌人进行普通攻击时,有10%几率赋予创伤效果。
对照英语
Normal attacks have a 10% chance to inflict Wound.
加载中…
对敌人进行普通攻击时,有10%几率赋予创伤效果。
Normal attacks have a 10% chance to inflict Wound.
替换时,8秒内对敌人进行普通攻击时,赋予创伤效果的几率增加50%。
For 8 seconds after swapping, your normal attacks have a 50% chance to inflict Wound.
固定持有0个 · 从4个候选中随机选择1个
以上为基础状态配置,条件变化见效果说明。
刺出3剑造成物理伤害。 最后刺击赋予创伤伤害。
Performs 3 consecutive piercing attacks, dealing Physical damage. The final hit inflicts Wound.
用剑大力挥斩多次造成物理伤害。 最后斩击赋予创伤效果。
Make a huge swing and deal Physical damage. The last slash inflicts Wound.
向后方挥剑并移动后,向前方挥剑造成物理伤害。 向前方挥剑的攻击将赋予创伤效果。
Swing a sword behind you and then in front of you, dealing Physical damage. The forward attack inflicts Wound.
突进后造成物理伤害并赋予创伤效果。
Charge to deal Physical damage and inflict Wound.
Its main attacks deal physical damage.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
守护魔王城的忠诚骷髅士兵
A loyal skeleton soldier that guarded the Demon King Castle
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.