被動效果
對敵人基本攻擊時,有10%的機率使其創傷。
對照英語
Normal attacks have a 10% chance to inflict Wound.
載入中…
對敵人基本攻擊時,有10%的機率使其創傷。
Normal attacks have a 10% chance to inflict Wound.
輪替時,8秒內對敵人基本攻擊造成創傷的機率增加50%。
For 8 seconds after swapping, your normal attacks have a 50% chance to inflict Wound.
固定持有0個 · 從4個候選中隨機選擇1個
以上為基礎狀態配置,條件變化見效果說明。
用劍刺擊3次,造成物理傷害。 最終刺擊將使其創傷。
Performs 3 consecutive piercing attacks, dealing Physical damage. The final hit inflicts Wound.
大力揮劍,數次造成物理傷害。 最終斬擊將使其創傷。
Make a huge swing and deal Physical damage. The last slash inflicts Wound.
向後方揮劍移動後,向前方揮劍造成物理傷害。 向前方揮劍攻擊時使其創傷。
Swing a sword behind you and then in front of you, dealing Physical damage. The forward attack inflicts Wound.
進行猛衝,造成物理傷害並使其創傷。
Charge to deal Physical damage and inflict Wound.
Its main attacks deal physical damage.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
守護魔王城的忠誠骷髏士兵
A loyal skeleton soldier that guarded the Demon King Castle
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.