被動效果
對敵人基本攻擊時,有10%的機率使其創傷。 對出血的敵人造成持續5秒的破傷風。 處於破傷風狀態的敵人將持續受到物理傷害。 對處於破傷風狀態的敵人進行基本攻擊或使用技能時,將造成更大的傷害。
載入中…
對敵人基本攻擊時,有10%的機率使其創傷。 對出血的敵人造成持續5秒的破傷風。 處於破傷風狀態的敵人將持續受到物理傷害。 對處於破傷風狀態的敵人進行基本攻擊或使用技能時,將造成更大的傷害。
固定持有0個 · 從4個候選中隨機選擇2個
以上為基礎狀態配置,條件變化見效果說明。
用劍刺擊3次,造成物理傷害。 最終刺擊將使其創傷。
Performs 3 consecutive piercing attacks, dealing Physical damage. The final hit inflicts Wound.
大力揮劍,數次造成物理傷害。 最終斬擊將使其創傷。
Make a huge swing and deal Physical damage. The last slash inflicts Wound.
向後方揮劍移動後,向前方揮劍以造成物理傷害。 向後方移動時迴避敵人的攻擊,並向前方揮劍攻擊時使其創傷。
Swing a sword behind you and then in front of you, dealing Physical damage. The backward movement allows you to dodge enemy attacks and forward attack inflicts Wound.
進行猛衝,造成物理傷害並使其創傷。
Charge to deal Physical damage and inflict Wound.
Its main attacks deal physical damage.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
直到最後一刻都未離開魔王身邊的傳說骷髏
A legendary skeleton that stayed by the side of the Demon King until the very end
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.