Normal attacks have a 10% chance to inflict Wound.
Infect a tetanus that lasts for 5 seconds to bleeding enemies.
Enemies with tetanus take Physical damage over time.
Normal attacks and skills deal higher damage to enemies with tetanus.
Rough EdgeSwap
Swapping conjures a blade storm that deals Physical damage and inflicts Wound.
For 8 seconds after swapping, your normal attacks have a 50% chance to inflict Wound.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Triple PierceCooldown: 12 s
Performs 3 consecutive piercing attacks, dealing Physical damage.
The final hit inflicts Wound.
Sawblade SlashCooldown: 14 s
Make a huge swing and deal Physical damage.
The last slash inflicts Wound.
Double SlashCooldown: 8 s
Swing a sword behind you and then in front of you, dealing Physical damage.
The backward movement allows you to dodge enemy attacks and forward attack inflicts Wound.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
Flavor text
A legendary skeleton that stayed by the side of the Demon King until the very end
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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