Passive effect
Normal attacks have a 10% chance to inflict Wound.
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Normal attacks have a 10% chance to inflict Wound.
For 8 seconds after swapping, your normal attacks have a 50% chance to inflict Wound.
Always held: 0 · Select 1 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Performs 3 consecutive piercing attacks, dealing Physical damage. The final hit inflicts Wound.
Make a huge swing and deal Physical damage. The last slash inflicts Wound.
Swing a sword behind you and then in front of you, dealing Physical damage. The forward attack inflicts Wound.
Charge to deal Physical damage and inflict Wound.
Its main attacks deal physical damage.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
A loyal skeleton soldier that guarded the Demon King Castle
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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