被動效果
對敵人基本攻擊時,有3%的機率造成凍結。 每隔5秒對周圍敵人造成魔法傷害,且有10%的機率使其凍結。 (此攻擊即使擊中凍結狀態的敵人,也不會解除凍結。)
載入中…
對敵人基本攻擊時,有3%的機率造成凍結。 每隔5秒對周圍敵人造成魔法傷害,且有10%的機率使其凍結。 (此攻擊即使擊中凍結狀態的敵人,也不會解除凍結。)
輪替時,變為冬眠狀態,雖2秒內進入無敵狀態,但無法行動,對接觸到的敵人造成魔法傷害並使其凍結。 解除冬眠狀態時,發射大量冰河碎片,造成魔法傷害並使其凍結。
Swap to enter hibernation which makes you invulnerable but immobile for 2 seconds, and deal Magic damage and Freeze enemies on contact. At the end of the duration, launch multiple glacial shards to deal Magic damage and inflict Freeze.
固定持有0個 · 從4個候選中隨機選擇2個
以上為基礎狀態配置,條件變化見效果說明。
揮舞冰河刀刃,造成魔法傷害並使其凍結。
Swing a glacial blade to deal Magic damage and inflict Freeze.
猛衝以造成魔法傷害並使其凍結。
Charge to deal Magic damage and inflict Freeze.
於周圍地面形成持續10秒的冰晶地帶,造成魔法傷害並使其凍結。 位於冰晶地帶的敵人每隔2秒會受到魔法傷害,且有5%的機率陷入凍結狀態。 (此攻擊即使擊中凍結狀態的敵人,也不會解除凍結。)
Its main attacks deal magic damage.
Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.
Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.
凝聚於遭到擱置而四散的身軀的冰冷靈魂寒氣
The chilling cold of a spirit that radiates within a body dispersed from neglect
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.