Passive effect
Explodes after 5 seconds, dealing Magic damage.
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Explodes after 5 seconds, dealing Magic damage.
When swapping, appears with an explosion, dealing Magic damage. Also increases Movement Speed by 100% for 5 seconds and inflicts burn on enemies that come in contact.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
This skill can only be used when there is 1 second or less on the countdown. Using the skill resets the countdown and amplifies the damage of the next explosion by 50%. For each upgrade, the chance of failure also increases. Upon failure, it explodes immediately.
Hurls several miniature bombs. Miniature bombs explode along with the skull, dealing Magic damage.
Increases Movement Speed by 40% and amplifies the next explosion damage by 20%.
Explodes instantaneously.
Its main attacks deal magic damage.
Periodically deals magic damage to the burning target and nearby targets. The base duration is 10 seconds, with damage every 2 seconds and an initial tick just after application. Base damage per tick is 8 to the burning target and 16 as ember damage to nearby targets.
Reapplying refreshes the duration. Base Burn damage is not multiplied by the stack count and cannot critically hit. Ember damage does not itself apply Burn to nearby targets. Actual damage depends on attack stats, target resistance and related effects. Invulnerable targets reject new applications.
Listen well, rookie. I can only demonstrate this once.
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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