This skull requires energy to cast skills. The energy gauge can be filled up by attacking enemies.
When energy is full, press ↓ + [attack] to enter a state of rage slowing down time except for itself. Increases Attack and Movement Speed by 100%. (Cooldown: 45 seconds)
Duck: All attack motions can be canceled by dashing, and when attacked during a dash, performs a counter attack, dealing Physical damage.
Start MatchSwap
When swapping, charges forward, dealing Physical damage to the first enemy it bumps into.
The affected enemy is marked as a challenger for 10 seconds and receives 20% amplified damage.
When a challenger is killed, a random enemy nearby is marked as a challenger.
Always held: 0 · Select 2 of 4 random candidates
Base skill selection; conditional changes are described in the effects.
Quick StepResource cost: Energy 20
Quickly charges forward, dealing Physical damage to the colliding enemy.
Enemies that collide with walls take additional damage.
One-Inch PunchResource cost: Energy 30
Performs a powerful attack on 1 enemy, dealing Physical damage.
Dirty SmashResource cost: Energy 40
Charges forward, grabs and drags the first enemy it bumps into, and deals Physical damage with its gauntlet.
ComboResource cost: Energy 50
Charges forward, grabs the first enemy it bumps into, and performs a combo attack, dealing Physical damage.
Attack affinity
Physical
Its main attacks deal physical damage.
Status effects
Unmoving
Unmoving
An internal state used by actions such as grabs to restrict the target's movement and actions. This is a descriptive site label, not a verified shared official display name.
It has no shared short duration or damage of its own. The applying action removes it; reapplying refreshes its configured duration. Not every movement restriction or root uses this state, so ordinary effect wording is not linked automatically.
Flavor text
The living legend of the Carleon Duel Tournament
PC Steam · 2026-09-06
About site text
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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