Efecto pasivo
Invoca un gólem de piedra oscuro imperfecto cada 15 segundos. Inflige daño mágico.
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Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
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Invoca un gólem de piedra oscuro imperfecto cada 15 segundos. Inflige daño mágico.
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
Lanza varios matraces. Infligen daño mágico.
Throws a variety of flasks, dealing Magic damage.
Siempre disponibles: 0 · Selección aleatoria de 1 entre 4
Selección básica; los cambios condicionales se describen en los efectos.
Lanza un matraz que explota al impactar e inflige daño mágico. Esta habilidad puede acumular hasta 4 cargas.
Throws a flask that explodes upon contact, dealing Magic damage. This skill can gain up to 4 charges.
Lanza un matraz que explota al impactar. Inflige daño mágico y provoca quemadura. Esta habilidad puede acumular hasta 3 cargas.
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Burn. This skill can gain up to 3 charges.
Lanza un matraz que explota al impactar. Inflige daño mágico y provoca congelamiento. Esta habilidad puede acumular hasta 2 cargas.
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Freeze. This skill can gain up to 2 charges.
Lanza un matraz que explota al impactar. Inflige daño mágico y provoca aturdimiento. Esta habilidad puede acumular hasta 2 cargas.
Throws a flask that explodes upon contact, dealing Magic damage and stunning enemies. This skill can gain up to 2 charges.
Its main attacks deal magic damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.
Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.
Periodically deals magic damage to the burning target and nearby targets. The base duration is 10 seconds, with damage every 2 seconds and an initial tick just after application. Base damage per tick is 8 to the burning target and 16 as ember damage to nearby targets.
Reapplying refreshes the duration. Base Burn damage is not multiplied by the stack count and cannot critically hit. Ember damage does not itself apply Burn to nearby targets. Actual damage depends on attack stats, target resistance and related effects. Invulnerable targets reject new applications.
¿Cómo llegó a torcerse todo así...?
Where did it all go wrong...
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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