Efeito passivo
Convoca um golem de pedra negra imperfeito a cada 15 segundos causando danos mágicos.
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Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
Carregando…
Convoca um golem de pedra negra imperfeito a cada 15 segundos causando danos mágicos.
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
Atira uma variedade de frascos causando danos mágicos.
Throws a variety of flasks, dealing Magic damage.
Sempre disponíveis: 0 · Seleção aleatória de 1 entre 4
Seleção básica; mudanças condicionais estão descritas nos efeitos.
Atira um frasco que explode ao entrar em contacto causando danos mágicos. Essa habilidade pode ganhar até 4 cargas.
Throws a flask that explodes upon contact, dealing Magic damage. This skill can gain up to 4 charges.
Atira uma frasco que explode ao entrar em contacto causando dano mágico e aplicando também queimadura. Essa habilidade pode ganhar até 3 cargas.
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Burn. This skill can gain up to 3 charges.
Atira uma frasco que explode ao entrar em contacto causando dano mágico e aplicando também congelamento. Essa habilidade pode ganhar até 2 cargas.
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Freeze. This skill can gain up to 2 charges.
Atira uma frasco que explode ao entrar em contacto causando dano mágico e aplicando também atordoamento. Essa habilidade pode ganhar até 2 cargas.
Throws a flask that explodes upon contact, dealing Magic damage and stunning enemies. This skill can gain up to 2 charges.
Its main attacks deal magic damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.
Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.
Periodically deals magic damage to the burning target and nearby targets. The base duration is 10 seconds, with damage every 2 seconds and an initial tick just after application. Base damage per tick is 8 to the burning target and 16 as ember damage to nearby targets.
Reapplying refreshes the duration. Base Burn damage is not multiplied by the stack count and cannot critically hit. Ember damage does not itself apply Burn to nearby targets. Actual damage depends on attack stats, target resistance and related effects. Invulnerable targets reject new applications.
Onde tudo deu errado...
Where did it all go wrong...
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