パッシブ効果
15秒ごとに不完全な黒い魔石のゴーレムを召喚して魔法ダメージを与えます。
英語と比較
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
読み込み中…
15秒ごとに不完全な黒い魔石のゴーレムを召喚して魔法ダメージを与えます。
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
交代時、数々のフラスコをまき散らして魔法ダメージを与えます。
Throws a variety of flasks, dealing Magic damage.
常時所持 0個 · 候補4個から1個をランダム選択
基本状態の所持構成です。条件による変化は効果説明を参照。
触れると爆発するフラスコを投げて魔法ダメージを与えます。 このスキルは最大4回までチャージできます。
Throws a flask that explodes upon contact, dealing Magic damage. This skill can gain up to 4 charges.
触れると爆発するフラスコを投げて魔法ダメージとやけど効果を与えます。 このスキルは最大3回までチャージできます。
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Burn. This skill can gain up to 3 charges.
触れると爆発するフラスコを投げて魔法ダメージと氷結効果を与えます。 このスキルは最大2回までチャージできます。
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Freeze. This skill can gain up to 2 charges.
触れると爆発するフラスコを投げて魔法ダメージと気絶効果を与えます。 このスキルは最大2回までチャージできます。
Throws a flask that explodes upon contact, dealing Magic damage and stunning enemies. This skill can gain up to 2 charges.
Its main attacks deal magic damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.
Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.
Periodically deals magic damage to the burning target and nearby targets. The base duration is 10 seconds, with damage every 2 seconds and an initial tick just after application. Base damage per tick is 8 to the burning target and 16 as ember damage to nearby targets.
Reapplying refreshes the duration. Base Burn damage is not multiplied by the stack count and cannot critically hit. Ember damage does not itself apply Burn to nearby targets. Actual damage depends on attack stats, target resistance and related effects. Invulnerable targets reject new applications.
一体どこから間違ったんだろう…
Where did it all go wrong...
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