被动效果
每15秒召唤一个不完整的黑色魔石巨像造成魔法伤害。
对照英语
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
加载中…
每15秒召唤一个不完整的黑色魔石巨像造成魔法伤害。
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
替换时扔出多个烧杯造成魔法伤害。
Throws a variety of flasks, dealing Magic damage.
固定持有0个 · 从4个候选中随机选择1个
以上为基础状态配置,条件变化见效果说明。
投掷碰撞时会爆炸的烧杯造成魔法伤害。 此技能最多充能4次。
Throws a flask that explodes upon contact, dealing Magic damage. This skill can gain up to 4 charges.
投掷碰撞时会爆炸的烧杯造成魔法伤害并赋予火伤效果。 此技能最多充能3次。
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Burn. This skill can gain up to 3 charges.
投掷碰撞时会爆炸的烧杯造成魔法伤害并赋予结冰效果。 此技能最多充能2次。
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Freeze. This skill can gain up to 2 charges.
投掷碰撞时会爆炸的烧杯,造成魔法伤害并赋予眩晕效果。 此技能最多充能2次。
Throws a flask that explodes upon contact, dealing Magic damage and stunning enemies. This skill can gain up to 2 charges.
Its main attacks deal magic damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.
Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.
Periodically deals magic damage to the burning target and nearby targets. The base duration is 10 seconds, with damage every 2 seconds and an initial tick just after application. Base damage per tick is 8 to the burning target and 16 as ember damage to nearby targets.
Reapplying refreshes the duration. Base Burn damage is not multiplied by the stack count and cannot critically hit. Ember damage does not itself apply Burn to nearby targets. Actual damage depends on attack stats, target resistance and related effects. Invulnerable targets reject new applications.
到底是哪儿出的问题呢......
Where did it all go wrong...
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