Effet passif
Invoque un golem de pierre noire imparfait toutes les 15 secondes qui inflige des dégâts magiques.
Comparer avec l’anglais
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
Chargement…
Invoque un golem de pierre noire imparfait toutes les 15 secondes qui inflige des dégâts magiques.
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
Lance des fioles qui infligent des dégâts magiques.
Throws a variety of flasks, dealing Magic damage.
Toujours disponibles : 0 · 1 choix aléatoires parmi 4
Sélection de base ; les changements conditionnels figurent dans les effets.
Lance une fiole qui explose au contact qui inflige des dégâts magiques. Cette compétence peut cumuler 4 charges.
Throws a flask that explodes upon contact, dealing Magic damage. This skill can gain up to 4 charges.
Lance une fiole qui explose au contact qui inflige des dégâts magiques et l'effet de brûlures. Cette compétence peut cumuler jusqu'à 3 charges.
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Burn. This skill can gain up to 3 charges.
Lance une fiole qui explose au contact qui inflige des dégâts magiques et l'effet de congélation. Cette compétence peut cumuler jusqu'à 2 charges.
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Freeze. This skill can gain up to 2 charges.
Lance une fiole qui explose au contact qui inflige des dégâts magiques et l'effet d'étourdissement. Cette compétence peut cumuler jusqu'à 2 charges.
Throws a flask that explodes upon contact, dealing Magic damage and stunning enemies. This skill can gain up to 2 charges.
Its main attacks deal magic damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.
Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.
Periodically deals magic damage to the burning target and nearby targets. The base duration is 10 seconds, with damage every 2 seconds and an initial tick just after application. Base damage per tick is 8 to the burning target and 16 as ember damage to nearby targets.
Reapplying refreshes the duration. Base Burn damage is not multiplied by the stack count and cannot critically hit. Ember damage does not itself apply Burn to nearby targets. Actual damage depends on attack stats, target resistance and related effects. Invulnerable targets reject new applications.
Quand tout cela a-t-il mal tourné...
Where did it all go wrong...
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
Could not load. Reload or open the encyclopedia entry.