被動效果
每隔15秒召喚不完全的黑魔石魔像,造成魔法傷害。
對照英語
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
載入中…
每隔15秒召喚不完全的黑魔石魔像,造成魔法傷害。
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
輪替時會拋撒各種燒瓶,造成魔法傷害。
Throws a variety of flasks, dealing Magic damage.
固定持有0個 · 從4個候選中隨機選擇1個
以上為基礎狀態配置,條件變化見效果說明。
丟擲觸碰就會爆炸的燒瓶,造成魔法傷害。 此技能最多可補充4次。
Throws a flask that explodes upon contact, dealing Magic damage. This skill can gain up to 4 charges.
丟擲觸碰就會爆炸的燒瓶,造成魔法傷害並使其燒傷。 此技能最多能補充3次。
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Burn. This skill can gain up to 3 charges.
丟擲觸碰就會爆炸的燒瓶,造成魔法傷害並使其凍結。 此技能最多可補充2次。
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Freeze. This skill can gain up to 2 charges.
丟擲觸碰就會爆炸的燒瓶,造成魔法傷害並使其昏厥。 此技能最多可補充2次。
Throws a flask that explodes upon contact, dealing Magic damage and stunning enemies. This skill can gain up to 2 charges.
Its main attacks deal magic damage.
Briefly stops the target's actions and movement. The base duration is 1.5 seconds; reapplying it refreshes the duration. Stun itself deals no damage.
Duration depends on the applier's duration modifiers and the target's status resistance. Invulnerable targets reject new applications, and Unstoppable blocks Stun and Freeze. Bosses are not universally immune.
Freezes the target, stopping movement and animation. The base duration is 3 seconds. After the first 0.3 seconds, one qualifying damage hit ends a normal Freeze. Status damage and designated exempt attacks do not count.
Reapplying resets the duration and the hits needed to break free. Equipment and inscriptions can change the duration and hit allowance; the target's resistance affects duration. Freeze itself has no base damage and cannot be newly applied to invulnerable or Unstoppable targets.
Periodically deals magic damage to the burning target and nearby targets. The base duration is 10 seconds, with damage every 2 seconds and an initial tick just after application. Base damage per tick is 8 to the burning target and 16 as ember damage to nearby targets.
Reapplying refreshes the duration. Base Burn damage is not multiplied by the stack count and cannot critically hit. Ember damage does not itself apply Burn to nearby targets. Actual damage depends on attack stats, target resistance and related effects. Invulnerable targets reject new applications.
到底是從哪裡出錯了呢…
Where did it all go wrong...
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