Efecto pasivo
Al infligir daño a los enemigos con ataques normales, hay una probabilidad del 5 % de causar una herida al enemigo.
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Normal attacks have a 5% chance to inflict Wound.
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Al infligir daño a los enemigos con ataques normales, hay una probabilidad del 5 % de causar una herida al enemigo.
Normal attacks have a 5% chance to inflict Wound.
Al intercambiar, aumenta un 30% la posibilidad de causar una herida al enemigo con ataque normal.
For 8 seconds after swapping, your normal attacks have a 30% chance to inflict Wound.
Siempre disponibles: 0 · Selección aleatoria de 1 entre 4
Selección básica; los cambios condicionales se describen en los efectos.
Blande la espada 3 veces e inflige daño físico.
Performs 3 consecutive piercing attacks, dealing Physical damage.
Gira su espada e inflige daño físico repetidas veces.
Make a huge swing and deal Physical damage.
Inflige daño físico blandiendo la espada frontalmente tras moverte blandiendo la espada hacia atrás.
Swing a sword behind you and then in front of you, dealing Physical damage.
Carga hacia delante e inflige daño físico.
Charges forward, dealing Physical damage.
Its main attacks deal physical damage.
Applying Wound again to a wounded target triggers one hit of physical Bleed damage and removes the Wound. Bleed has 40 base damage; it is not damage over time. An ordinary hit alone does not trigger Bleed.
Wound has no normal short timed expiry. Bleed cannot critically hit by default, but related effects can allow it. The upgraded Excessive Bleeding inscription can trigger enhanced Bleed, multiplying Bleed damage by 1.55. Actual damage and the enhanced Bleed chance depend on stats, resistance and related effects. Invulnerable targets reject new applications.
Uno de los soldados esqueletos desconocidos.
One of the unknown skeleton soldiers
Game wording, site translations and explanations are kept distinct. Site text in every language is subject to review. AI review is not human review; unrecorded checks remain unknown.
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